Hi All,
   
      I want some help regarding computation of projected model co-ordinates. 
The problem is like this. I have a cuboidal model (car). I have been able to 
compute its bounding box -- so I know the world co-ordinates of the car bound 
corners. The scene is being rendered to a texture with an image size of MxN 
Pixels. I would like to calculate the image co-ordinates corresponding to the 8 
bounding box corner co-ordinates. Is there any function available in OSG which 
I can use to achieve this. If not, it would be very kind of you to indicate 
some  pointers on how to do it. I thought it would be as simple as multiplying 
the model vectors by the osg::View::getCamera()->getViewMatrix() * 
osg::View::getCamera()->getProjectionMatrix(), but I think I am missing 
something. 
   
     Please Help. Thanks in advance.
   
  Regards
   
  Harash

       
---------------------------------
Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, 
when. 
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to