Scratch that request. I've got it working now. I had forgotten that OSG
changes the default viewing orientation, and that if I set the view matrix
myself without a rotation, I'm effectively back in the "Y-up, Z-in" OpenGL
orientation.
   -Paul
 


Has anyone successfully tied an AnimationPathCallback as an update callback
to a Camera? If so, is there code available that I could take a look at?
 
Thanks,
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
303 859 9466
 

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