Scratch that request. I've got it working now. I had forgotten that OSG changes the default viewing orientation, and that if I set the view matrix myself without a rotation, I'm effectively back in the "Y-up, Z-in" OpenGL orientation. -Paul
Has anyone successfully tied an AnimationPathCallback as an update callback to a Camera? If so, is there code available that I could take a look at? Thanks, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

