Hartmut Seichter wrote: >Ok, the problem seems that Cmake detects a Coin3D 2.4.5 installation >only halfway correctly. It is missing the libs and thus I suppose the >values from the cache don't make it into the target for the .iv plugin >(include directory etc pp). When running the INSTALL target the cmake >script craps out because it can't find osgdb_iv.dll and skips everything >after that. > > The INSTALL target run a script that try to copy all the built files into the install places. If some build target fails, the script does not find a file and so crash. Non know if is possible to configure in a way it continue even if some file is missing.
You can try to use the advanced option OSG_MSVC_VERSIONED_DLL to build a build time directory structure that mimic what install target do but at build time >Sorry for the noise, I hope that sheds some more light on the problem below. > >Cheers, >Hartmut > >Hartmut Seichter wrote: > > >>Hi there, >> >>two things as of SVN rev 7366 using the INSTALL target in combination >>with Visual Studio 2003: >> >>- osgdb_freetype is not being copied (anyway the plugins folder is not >>as crowded, I have a hunch that more is missing) >>- applications like osgversion etc are not copied >> >>I did clean cache etc with cmake (using version 2.4.7) >> >> >>Cheers, >>Hartmut >> >>_______________________________________________ >>osg-users mailing list >>[email protected] >>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > >_______________________________________________ >osg-users mailing list >[email protected] >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

