Yes you are right.
it should be binding2DArray = GL_FALSE;
Hmm, strange why does compiler do not see that this is
a non-sense instruction...
Are the -Wall Flags activated, Robert?
Art
--- Jean-Sébastien Guay
<[EMAIL PROTECTED]> schrieb:
> Hello,
>
> In Image.cpp as of about 5 minutes ago (14:50 EST)
> there is this:
>
> if
> (extensions2DArray->isTexture2DArraySupported())
> {
>
> glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT,
> &binding2DArray);
> }
> else
> {
> binding2DArray - GL_FALSE;
> }
>
> I suspect the else should be
>
> binding2DArray = GL_FALSE;
>
> right?
>
> J-S
> --
>
______________________________________________________
> Jean-Sebastien Guay
> [EMAIL PROTECTED]
>
> http://whitestar02.webhop.org/
>
>
----------------------------------------------------------------
> This message was sent using IMP, the Internet
> Messaging Program.
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
Jetzt Mails schnell in einem Vorschaufenster überfliegen. Dies und viel
mehr bietet das neue Yahoo! Mail - www.yahoo.de/mail
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org