On 9/11/07, Johan Johnsson <[EMAIL PROTECTED]> wrote:
> > You just need to scale the y axis by -1, then flip the front face to
> > prevent the wrong faces from being culled.
> addSlave(camera.get(),osg::Matrixd::scale(1,-1,1),offsetMatrix);
> it's get upside down :S

Opps... try the x axis...
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