On 9/11/07, Johan Johnsson <[EMAIL PROTECTED]> wrote: > > You just need to scale the y axis by -1, then flip the front face to > > prevent the wrong faces from being culled. > addSlave(camera.get(),osg::Matrixd::scale(1,-1,1),offsetMatrix); > it's get upside down :S
Opps... try the x axis... _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

