thanks for your answer but I have tried and this is don't work :s have you other suggestion? I'm surprise that don't work !!!
thanks you bnua 2007/9/12, Art Tevs <[EMAIL PROTECTED]>: > > Try to use GL_LUMINANCE16F_ARB (and source format > GL_LUMINANCE) instead of GL_INTENSITY16F_ARB. > > Art > > --- Benoit bossavit <[EMAIL PROTECTED]> schrieb: > > > Hi all, > > > > I want to do RTT with HDR saving only one component > > (GL_LUMINANCE or > > GL_INTENSITY) > > There is my code : > > > > > myHDRTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); > > > myHDRTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); > > > myHDRTexture->setInternalFormat(GL_INTENSITY16F_ARB); > > myHDRTexture->setSourceFormat(GL_INTENSITY); > > myHDRTexture->setSourceType(GL_FLOAT); > > > > > > myCameraHDR->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT); > > > myCameraHDR->setRenderOrder(osg::CameraNode::PRE_RENDER); > > > myCameraHDR->attach(osg::CameraNode::COLOR_BUFFER,myRenderHDRTexture); > > > > when I look values on my texture they are clamped at > > 1 and if I put : > > myHDRTexture->setInternalFormat(GL_RGBA16F_ARB); > > myHDRTexture->setSourceFormat(GL_RBA); > > > > my texture contains values upper than 1 > > > > Someone have an idea? (I don't need saving three > > component because they are > > the same) > > > > thanks in advance > > > > bnua > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > __________________________________ > Kennt man wirklich jeden über 3 Ecken? Die Antworten gibt's bei Yahoo! > Clever. www.yahoo.de/clever > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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