Hello,

I wan't to display the earth and the sun.
The sun is in ( 0, 0, 0 ) and the Earth in ( 1.5e11, 0, 0 ).
With these values, the Earth isn't display, whereas if I
put the Earth in ( 1.5e9, 0, 0 ) it is display.

I have already try with a depthPartitionNode and it's the same thing.

I wan't to know from where is this limitation.
Is this this OpenGL or OSG ?

Thanks.

Christophe
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