Hello, I wan't to display the earth and the sun. The sun is in ( 0, 0, 0 ) and the Earth in ( 1.5e11, 0, 0 ). With these values, the Earth isn't display, whereas if I put the Earth in ( 1.5e9, 0, 0 ) it is display.
I have already try with a depthPartitionNode and it's the same thing. I wan't to know from where is this limitation. Is this this OpenGL or OSG ? Thanks. Christophe
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