John Donovan wrote:
> I have a bunch of slave cameras set up under a osgViewer:Viewer, all looking 
> at
> the same scene, and a GLSL program I want to run for each camera. But I want 
> to
> pass in a per-camera uniform variable into my shader. Any idea how I should go
> about this?
> 
> -J

Scratch that, I've sorted it. The way my brain's working, you'd think it was
Friday...

-J



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