Hi Matt, I'm afraid there isn't a mechanism for sharing objects between separate .osg or .ive files, only between one file.
I can certainly imagine ways of implementing such a scheme - something like a shared resource file that all the files refer to. This will require mods to .osg and .ive plugins in both the reader/writers so its not a trivial change. The community are welcome to pick this ball and run with it, I can review suggestions. Robert. On 9/16/07, Matt Franklin <[EMAIL PROTECTED]> wrote: > Is there a way of including a proxy stateset node or referencing a stateset > stored in another file? I am trying to split up a single model into smaller > pagable chunks. However, my original model makes significant use of shared > statesets to maximise reuse of textures. When I break up my model each leaf > node includes its own copy of the shared stateset. The total disk space used > by the resulting fragments is a factor of ten larger than the original file. > This in itself is not a problem but the resulting texture memory usage is > also a factor of ten larger as a result of the lack of reuse. > > Thanks in advance, > > Matt > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

