On 9/16/07, Renan Mendes <[EMAIL PROTECTED]> wrote: > Oh, that's a shame. Thanks anyway... > > But how would you do that? Is there any OpenGL primitive appropriate for > this kind of rendering? Anywhere I can read about it?
There is no OpenGL primitive to support what you are after. The closest you could get would be to use the stencil buffer and multi-pass. Look up constructive solid modeling on the web. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

