[EMAIL PROTECTED] wrote: > second, I want to render single or several (4 - 8) values which represnt some > calculation. So I use render to texture. The texture is 1D and to render to > it I use orthographic projection, and the viewport fits to the texture > dimension. The geometry I render is points. One point per calculation, and > each point should result as one pixel. Is this the right way? I has to set > the point size to 1.5 to see anything, any ideas why?
It sounds like you need to offset your point centres by 0.5 I don't have the spec in front of me, but I think you've got to shift it in the positive direction on both axes, but you may have to play with the signs until it works :) -J ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

