Hi
we´re using right now a lot of pagelod nodes and sometimes we generate some new
textures and put them over these nodes so they have the original texture in
texture id number 0 and the new one in number 1
we want to delete the number one texture, not the original one, so it can be
replaced by an updated one which sometimes has different resolution, so an
update of the existing one is not possible, we want to delete and replace by
another one
this is how we´re putting the new texture over the older one. It has some alpha
so decal is needed
osg::ref_ptr<osg::StateSet> stateset = geom->getOrCreateStateSet();
osg::ref_ptr<osg::TexEnv> modo_tex = new osg::TexEnv(osg::TexEnv::DECAL);
stateset.get()->setTextureAttributeAndModes(1,new_text,osg::StateAttribute::ON);
stateset.get()->setTextureAttribute(1, modo_tex.get(),
osg::StateAttribute::OFF);
how would you delete it if you want to replace it in the future????
right now we´re just overwriting it, but we´re having memory leaks....
thanks
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