Hi David, The OSG uses ref_ptr<> that should ensure that no memory leaks occur, but.. this does seem assume they your own application is using them - if you code fragment it does which is good practice. Another possibility w.r.t memory leaks is a false positive - VS's memory tracking tool is buggy. Beyond this there isn't much we can add without knowing your application much more closely. In the end this will have to be down to you to track down and solved. In general the OSG is pretty solid w.r.t memory management.
Robert. On 9/18/07, David _ <[EMAIL PROTECTED]> wrote: > > Hi > > we´re using right now a lot of pagelod nodes and sometimes we generate some > new textures and put them over these nodes so they have the original texture > in texture id number 0 and the new one in number 1 > > we want to delete the number one texture, not the original one, so it can be > replaced by an updated one which sometimes has different resolution, so an > update of the existing one is not possible, we want to delete and replace by > another one > > this is how we´re putting the new texture over the older one. It has some > alpha so decal is needed > > osg::ref_ptr<osg::StateSet> stateset = geom->getOrCreateStateSet(); > osg::ref_ptr<osg::TexEnv> modo_tex = new > osg::TexEnv(osg::TexEnv::DECAL); > stateset.get()->setTextureAttributeAndModes(1,new_text,osg::StateAttribute::ON); > stateset.get()->setTextureAttribute(1, modo_tex.get(), > osg::StateAttribute::OFF); > > how would you delete it if you want to replace it in the future???? > > right now we´re just overwriting it, but we´re having memory leaks.... > > thanks > > > ________________________________ > Busca desde cualquier página Web con una protección excepcional. Consigue la > Barra de herramientas de Windows Live hoy mismo y GRATUITAMENTE. Pruébalo > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

