Hi everyone, I am triggered by the discussion about releasing and flushing GL Objects. In my application I am frequently loading and removing osg nodes in the assumption that the associated OpenGL objects are deleted too. Reading the discussion, and setting breakpoints in releaseGLObjects, it seems indeed that these objects are not deleted.
I guess I need to clear the OpenGL objects myself. Isn't there an option or so to do this automatically? In the same context, I have another question. Is there functionality in OSG to check the OpenGL resources? Before loading a model, e.g. from file, I would like to have an indication whether or not this is possible or not. Or else, when a model is loaded, how do I see if all the OpenGL objects can be created without OpenGL going to swap previous resources? thanks a lot! Raymond _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

