That depends what you mean by Collision Detection.

The only functionality in this area is, checking for overlapping bounding
volumes and ray/scene intersection.

If you need to extract intersectionpoints, normals, penetration depth
between any two given geometries/meshes, then osg is not what you need.
Look at Bullet, ODE, OPCODE, GIMPACT which are examples of libraries doing
just that (and more).

/Anders

On 9/19/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> Has anybody used OSG to do collision detection?  Is it efficient for doing
> it?  I'm not looking for details; just if it works well or not.
>
> Thanks.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 


________________________________________________________________
Anders Backman               Email:    [EMAIL PROTECTED]
HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
Umea university              Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                               http://www.cs.umu.se/~andersb
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