That depends what you mean by Collision Detection. The only functionality in this area is, checking for overlapping bounding volumes and ray/scene intersection.
If you need to extract intersectionpoints, normals, penetration depth between any two given geometries/meshes, then osg is not what you need. Look at Bullet, ODE, OPCODE, GIMPACT which are examples of libraries doing just that (and more). /Anders On 9/19/07, Zach Deedler <[EMAIL PROTECTED]> wrote: > > Hello, > > Has anybody used OSG to do collision detection? Is it efficient for doing > it? I'm not looking for details; just if it works well or not. > > Thanks. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb
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