Hi, Robert,
The following is sufficient (basically what you said):
#include <OpenThreads/Thread>
class MyThread : public OpenThreads::Thread {
public:
void run(void) { }
};
int main(int argc, char* argv[]) {
{
MyThread thread;
thread.startThread();
}
while(1) ;
return 0;
}
You need the while(1) ; to prevent the process from dying and cleaning
up the thread before it wrecks. This alone wouldn't reproduce the bug
because the interleaving doesn't happen (it's a very short window in
which it can happen). To force the bug, I added ::usleep(1000000) at
the beginning of ThreadPrivateActions::StartThread().
AC
On 9/20/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Adam,
>
> On 9/20/07, Adam Coates <[EMAIL PROTECTED]> wrote:
> > So, I just realized that the OSG folks are not synonymous with the
> > OpenThreads folks. ^_^ Sorry for dropping this on the wrong list
> > then.
>
> Well OpenThreads list is a flat line, almost all (99.9%) OpenThreads
> activity and development is done by members of the OpenSceneGraph
> community. So this is probably the best place to raise issues like
> this. Responsibility for maintaining OpenThreads has also fallen on
> my shoulders as it effectively became an orphaned project when the
> original project lead got sucked into non coding management.
>
> >In that light, it may not even be considered a bug in OT,
> > since, theoretically, it might be unfair to call the Thread destructor
> > while the thread is running (even though I'm pretty sure they intended
> > isRunning() to work as we'd expect).
>
> Well this type of usage is kinda abusing the Thread class, but I'd
> still say this way a bug.
>
> > It should be possible to add a workaround in the following way:
> >
> > 1. Before starting the thread, set a flag to indicate that the thread
> > is "starting up".
> > 2. Have the thread's run() routine unset this flag.
> >
> > Before deleting the Thread, make sure that both the "starting up" flag
> > and the isRunning flag are false. One of these will have to be true
> > if the thread has not reached the run() method yet, or has not
> > completely exited from run() -- thus avoiding the problem.
>
> I'll have ponder in this issue, I'm more inclined to use a mutex in
> some way that just a straight flag.
>
> > My question: does somebody want me to implement this workaround and
> > submit it to you? Alternatively, I can just point out the break to
> > the OpenThreads people and we can wait for a patch...
>
> It's best to just roll your sleeves up and get stuck in. First up we
> need a test that can reliably reproduce the error. Would the
> following code block do the trick?
>
> {
> OpenThreads::Thread thread;
> thread.startThread();
> }
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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