El Wednesday 19 September 2007 20:58:00 Robert Osfield escribió: > For apps that have multiple windows and mulitple views on to one or > more scenes that CompositeViewer is the most apporpriate tool. > > There is but though, running with multiple graphics context is not > possible when one use GraphicsWindowEmbedded - only single threaded, > single context per Viewer/CompositeViewer is possible. If you have > multiple Windows then you need a separate Viewer/CompositeViewer for > each one.
I'm a bit confused about the naming. What do you mean by "graphics context"? An OpenGL one or an osg::GraphicsContext? I ask because currently I have a wxWidgets application with two views of the same scene. Each view is attached to an osgViewer::GraphicsWindow which in turn controls its wxGLcanvas. The two wxGLcanvas were created with a common OpenGL context, so all the GL objects as display lists, textures... are shared. Each osgViewer::GraphicsWindow has one osg::State. In summary I have 2 wxGLCanvas ( sharing GL objects, one only common wxGLContext) 2 osgViewer::GraphicsWindow ( which are in fact 2 osg::GraphicContext) 2 osgViewer::View (I'm using osgViewer::CompositeViewer) 2 osg::State (not sure if only one would do) If, in addition, I wanted to show two more views of a new different scene, should I do the same as before (creating 2 GraphicsWindows, 2 Views, 2 States and connect them to the 2 wxGLCanvas with a new shared OpenGL context) and attaching the Views to the existing CompositeViewer or should I create a new CompositeViewer and attach the 2 new Views there? Thanks for the tips, Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

