Hi Arnaud,

My guess is the context ID's are overlapping for the separate windows,
resulting in sharing of texture objects and display lists.  I'm not
sure though, as I haven't tried this type of thing with QT.  Could you
modify the osgviewerQT example so that it creates windows/viewers in
the same way as you have constructed so it reproduces the problems so
that I and others can see it first hand and have a chance at pining it
down.

Robert.

On 9/18/07, arnaud houegbelo <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I develop different 3D viewers with Qt and OpenSceneGraph. I use the 
> osgViewer exemple for Qt and It works fine. But I have a problem when I want 
> to display many 3D viewer at the same time in the same QApplication.. It 
> seems that there is an interaction between the different windows, because 
> when I close a window some nodes are deleted in some of the others windows. I 
> want to have multiple windowing system in my QApplication (many osgViewer at 
> the same time)
> It is possible?
>
> Thanks in advance,
> Best Regrads
>
> Arnaud
>
>
>
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