Hi Arnaud, My guess is the context ID's are overlapping for the separate windows, resulting in sharing of texture objects and display lists. I'm not sure though, as I haven't tried this type of thing with QT. Could you modify the osgviewerQT example so that it creates windows/viewers in the same way as you have constructed so it reproduces the problems so that I and others can see it first hand and have a chance at pining it down.
Robert. On 9/18/07, arnaud houegbelo <[EMAIL PROTECTED]> wrote: > Hello, > > I develop different 3D viewers with Qt and OpenSceneGraph. I use the > osgViewer exemple for Qt and It works fine. But I have a problem when I want > to display many 3D viewer at the same time in the same QApplication.. It > seems that there is an interaction between the different windows, because > when I close a window some nodes are deleted in some of the others windows. I > want to have multiple windowing system in my QApplication (many osgViewer at > the same time) > It is possible? > > Thanks in advance, > Best Regrads > > Arnaud > > > > ____________________________________________________________________________________ > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo..com/mobileweb/onesearch?refer=1ONXIC > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

