Hi Robert, I will posting it to the OSG submission ( [EMAIL PROTECTED]) as soon as i have rebuild it myself (SVN version of OSG).
there is a little issue i have to / like to fix before sunday. I tested it on ATI and NVidea the polygonOffset is quite different for ATI : Factor = -0.02f, Unit = 1.0f for NVidea: Factor = 15.0f, Unit = 10.0f ends in really nice output. How should i implement it, ? GL_VENDOR ? ... adegli 2007/9/21, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Adrian, > > On 9/21/07, Adrian Egli <[EMAIL PROTECTED]> wrote: > > No problem, i played arround and got new variant of shading. the latest > > version is using antialised shadow mapping, of course it needs some > > calculation's for doing this, but the result looks much nicer. > > > > latest pssm code will be posted as soon as i will have more time left. i > > will send just the latest implementation, robert you don't have to merge > it. > > i will do it next week. > > Could you please merge your changes to the changes I made when I > integrated your first code drop into the SVN version. I made name > changes and fixed some minor compile issues. It'd be great to have > these fixes before Monday as I'll be making a the 2.1.12 dev release > on Monday and want to make sure it compiles cleanly. We are very > close to 2.2 so I don't want to take any risks right now. > > Robert. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

