HI Ariel, If you set up both contexts to share texture objects/display lists then it should be possible to render to texture in one context and then reuse in the second. When setting up the windows the GraphicsContext::Traits::shareContext pointer can be set on the second window. Sharing of context is only support on windows created by osgViewer::GraphicsWindow* implementaitons right now though.
Robert. On 9/24/07, HUTTERER ARIEL <[EMAIL PROTECTED]> wrote: > > > > Hi: > > I try to render my scene only one time, but I need to display it in two > windows. > > I think to render to FBO and shared it , but I not sure that I can. > > So , can I?. How? > > Can I do this in different way? How? > > Thanks. > > Ariel > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

