Hi Guys, I have just made a bug fix to OpenThreads that I've tested and it compiles fine under pthreads, but as the bug will have existed in win32 and sproc I have rolled the same fix into these implementations as well, but since I dont' have these platforms to test I may have broken the build...
So could use do another svn update just to be doubly sure that its working fine. The bug fix relates to destruction of threads that have just been started, a mutex is now used to marshal the start thread and thread destruction so they don't overlap. Thanks for you patience and help, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

