Sorry for the really slow reply ...

What you are seeing is 'surface acne' from self-shadowing, hard to fix
with simple shadow maps. Things to try, polygon offset values, bias
values, and soft-shadows ( also playing with the culling of front/back
faces for the shadow pass might fix some issues)

Mihai Radu

Marcus Fritzen wrote:
> Hello everybody,
>
> with my new graphic card, a nvidia 8800 GTS and the newest drivers
> from the website, i get strange artifacts on my shadowed object (just
> on the object, not on the ground). anybody an idea why? i am using the
> normal cullface front and polygon offset. Attached is an image of the
> artifakt.
>
> Thanks,
> Marcus.
>
> ------------------------------------------------------------------------
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>   

Attachment: signature.asc
Description: OpenPGP digital signature

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to