Sorry for the really slow reply ... What you are seeing is 'surface acne' from self-shadowing, hard to fix with simple shadow maps. Things to try, polygon offset values, bias values, and soft-shadows ( also playing with the culling of front/back faces for the shadow pass might fix some issues)
Mihai Radu Marcus Fritzen wrote: > Hello everybody, > > with my new graphic card, a nvidia 8800 GTS and the newest drivers > from the website, i get strange artifacts on my shadowed object (just > on the object, not on the ground). anybody an idea why? i am using the > normal cullface front and polygon offset. Attached is an image of the > artifakt. > > Thanks, > Marcus. > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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