Hi,

we render off-screen to an OSMesa context in CPU memory using OSG's 
SceneView, so I'm not sure about any support in toolkits or visual 
displays for >8bits per channel.

regards
jp

Jonathan Richard wrote:
> Did you use glut on top of Mesa? Does glut support 16 bits/32 bits
> color channel? If not do you know another toolkit that can be use
> instead of glut? Thanks
> 
> Jo
> 
> On 9/25/07, J.P. Delport <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> we have used it with OSMesa to get float colour channels.
>>
>> jp
>>
>> Jonathan Richard wrote:
>>> Hi, did someone try to run open scene graph with Mesa instead of
>>> opengl? Is it working? Or is it possible to use 16 bits color channel
>>> with opengl instead of 8 bits color channel? Thanks
>>>
>>> Jo
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>>>
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