Hi Jason,

 

I expect this is a pretty deep problem related to the way reference counting is 
handled by osgDotNet.  I'd recommend reviewing the RefCount Deletion Statechart 
diagram in the GeneratedCode.uml file, which gives insight into the (intended) 
reference counting strategy.  Also I found the book CLR via C# extremely 
helpful in understanding how the CLR GC works.

 

I do intend to look into this more when I have the time, but I'm not sure how 
soon that will happen.  If you figure it out in the mean time I'll be happy to 
accept a patch. :)

 

-Mike

 

________________________________

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Beverage
Sent: Tuesday, September 25, 2007 10:06 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene 
graphoutsidemain()function scope

 

Hi Mike,

I tried to do some debugging with regards to the PAT issue I added and it has 
something to do with the finalizer being run a NodeVisitor object, but that's 
about as far as I got.  I couldn't understand why it would be an issue for 
nodes containing particle systems, but other nodes are fine.  I think it has 
something to do with the adapter pattern being used that allows a user to 
subclass Nodes in C#, but I haven't gotten any further. 

Jason

On 9/25/07, Christophe Medard <[EMAIL PROTECTED]> wrote:

Hi Mike,

 

Thanks for telling me the same kind of thing was already reported ! 

I understand passin in OSG 2.1.12 would do no good.

 

Thanks also for confirming the OSG reference count management being done by the 
wrapper layer in a .NET Managed-fashion...

 

It's quite hard to find the root cause indeed, since it seems to depend on 
independant factor, like where the camera is -initially- positionned : I only 
get the problem when letting osgViewer set it away from the scene (no 
osgViewer.getCameraManipulator().setHomePosition() call in my mainloop). 
There's something about an intersect visitor apparently (a culling pass ?).

One could think it's only where the AccessViolation first occur. I'm not sure : 
if I initialize the camera close to the scene geometry, not only does my 
AccessViolation vanish, but I don't have the OSG Notice warning about a 
possible problem anymore either. That whether I leave space between my point of 
the scene and scene geometry through manipulator's behaviour afterwards in the 
run time of my application...

 

Anyway, if anyone happen to lock the root cause, please don't hesitate to post !

 

-- 
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29
 

 

        ----- Original Message ----- 

        From: Mike Wittman <mailto:[EMAIL PROTECTED]>  

        To: OpenSceneGraph Users <mailto:[email protected]>  

        Sent: Tuesday, September 25, 2007 3:58 PM

        Subject: Re: [osg-users] osgDotNet : Nodes adding to scene graph 
outsidemain()function scope

         

        Hi Christophe,

         

        This sounds like a bug that Jason reported where a particle system 
under a PAT node gives the same symptoms - 
http://www.openscenegraph.org/projects/osgDotNet/ticket/1.  I've dug into that 
problem some, but only enough to know that it will take quite a bit more time 
to track down the root cause.

         

        You're correct about the reference count management; it's intended to 
be completely handled by the wrappers and transparent to the C# user.  
Obviously something is going wrong in this particular case.

         

        Mike Wittman

        [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>  

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