Hello
 
Im new to OSG but have produced some opengl applications previously, some simple 3ds model loading applications using opengl for viewing in stereoscopic and multiwall VR settings.
 
So im trying to get to grips with using c# with winforms and OSG, using the dotnet wrappers available. In additon to that im using the Tao Framework, that comes with simpleopenglcontrol, that allows a opengl panel to be dropped onto a winforms.
I am wanting to use OSG with this opengl control on winforms, and the closest example of how to do this seems to be the GLUT sample code, in the examples section, using the setUpViewerAsEmbeddedInWindow(x,y,width,hieght) option. Do the paramters here just correspond to the glViewport paramters or do they specify the pixel location on screen of the window ?
 
Can anyone confirm this would be the only way to use the simpleopenglcontrol from the tao framework ?
 
Are there any other options. I thought perhaps passing the window hwd or the graphics context of the simpleopenglcontrol to the OSG viewer might be an option or not ?
 
Perhaps i could pass the hwd of the winforms panel and use the option to create a win32 window in osg.
 
I thought about pass the hwd to producer but it seems to still be in alpha stage and perhaps underdeveloped to use with osg in its current form
 
If anyone could clarify these points or provide any other/or best examples of using osg with the tao framework simpleopengl control it would be appreciated.
 
 
Thanks

Peter DeSantis
[EMAIL PROTECTED]

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to