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Hello
Im new to OSG but have produced some
opengl applications previously, some simple
3ds model loading applications using opengl
for viewing in stereoscopic and multiwall
VR settings.
So im trying to get to grips with using
c# with winforms and OSG, using the dotnet
wrappers available. In additon to that im
using the Tao Framework, that comes with
simpleopenglcontrol, that allows a opengl
panel to be dropped onto a winforms.
I am wanting to use OSG with this opengl
control on winforms, and the closest example
of how to do this seems to be the GLUT sample
code, in the examples section, using the
setUpViewerAsEmbeddedInWindow(x,y,width,hieght)
option. Do the paramters here just correspond
to the glViewport paramters or do they specify
the pixel location on screen of the window
?
Can anyone confirm this would be the
only way to use the simpleopenglcontrol from
the tao framework ?
Are there any other options. I thought
perhaps passing the window hwd or the graphics
context of the simpleopenglcontrol to
the OSG viewer might be an option or not
?
Perhaps i could pass the hwd of the
winforms panel and use the option to create
a win32 window in osg.
I thought about pass the hwd to producer
but it seems to still be in alpha stage and
perhaps underdeveloped to use with osg in
its current form
If anyone could clarify these points
or provide any other/or best examples of
using osg with the tao framework simpleopengl
control it would be appreciated.
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