Hi Robert, We have been using some classes of osgTerrain combined with PagedLOD. On Nvidia cards.. all works well but on ATI cards we have found a a crash!.
We are using yesterday svn version. And María in a previous mail reported a similar problem, and we have tried to reproduce it using only C++. The problem is when the DatabasePager tries to compile the GeometryTechnique and passes through the traverse call. The call to init(), inside the traverse, the one outside the Update phase, is called. The problem remains in the geometry created inside GeometryTechnique because it use the hint setUseVertexBuffers(true), and I don't know really why, but it makes a crash. On Nvidia cards and MacOSX there is no problem, but on Windows and linux with ATI.. doesn't work at all. Changing the hint to setUseDisplayLists(true), and disabling the use of vertexBufferObjects works without problems. Rafa. -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia
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