On 9/28/07, Michael Raab <[EMAIL PROTECTED]> wrote: > Hi all, > > can someone tell how i can define an asymmetric viewing frustum using > openscenegraph.
Just like in OpenGL - the OSG's Camera uses the same conventions: viewer.getCamera()->setProjectionMatrixAsFrustum(...); Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

