Hi Robert, Testing SVN from tonight:
Athlon 64 X2 4400+ GeForce 7800GT Microsoft Visual Studio 2005 Express SP1 Compiles without errors including wrappers. Examples all run ok except the following depthpeel - can't create PixelBuffer => crash distortion, osgshadow - increasing draw time, memory allocation when showing stats graphs in single-threaded mode. Can anyone else confirm this? The GPU timing disappears also - something to do with a query? introspection - no check for failed library load, silently lists only primitive + std::string + std::wstring unless osgPlugins-<version> is in path. This can be cured by using the prepend string a la osgDB::Registry::createLibraryNameForExtension() keyboard - 'f' produces both a character and toggles full screen. launcher - still references depthshadow - change osg.conf to use osgshadow instead? prerendercubemap - chuggy I'll have a look into some of these when I get a mo'. -Tony _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

