Hi Stephan,
You can check how many items the DatabasePager has left to merge via
the following methods - when the sum of the two goes to 0 its
complete.
/** Report how many items are in the _fileRequestList queue */
unsigned int getFileRequestListSize() const { return
_fileRequestList.size(); }
/** Report how many items are in the _dataToCompileList queue */
unsigned int getDataToCompileListSize() const { return
_dataToCompileList.size(); }
You could also consider adjusting the various compile related methods
in osgDB::DatabasePager. 2.1.x supports compile contexts which when
used can really accelerate loading of new tiles.
Robert.
On 10/1/07, Steven Powers <[EMAIL PROTECTED]> wrote:
>
>
>
>
> Im using Producer::viewer (OSG v 1.2) to load a paged terrain database. When
> I move my camera to a location over the terrain it takes quite a while for
> the terrain to be paged into view. Is there a way to query the DatabasePager
> to see if the terrain has been paged into view??
>
>
>
>
>
>
> _______________________________________________
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>
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