HI Chris, Could you try the SVN or 2.1.13 version to see if the issues you see with osgviewerMFC are fixed as there have been a number of fixes to it since 2.0.
Robert. On 10/2/07, Chris Denham <[EMAIL PROTECTED]> wrote: > Hi OSGers, > I'm a bit of a newbie to OSG, but I've been developing an application based > on the osgviewerMFC example in OSG2.0 (built using VS2005). > The problem that I discovered with my application (and the unmodified > example) is that once I have loaded in a model (e.g. cow.osg or glider.osg) > the program does not terminate properly. It seems to close, but remains as a > process consuming CPU resource until I manually terminate it using task > manager. > As "a shot in the dark" I guessed the problem might be something to do with > threads, so I added the line: > mViewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); > just before the call to: > mViewer->realize() > > This seemed to cure the problem, so just thought someone might find this > info useful. > Why does this problem occur? > What have I lost by setting single threaded mode? > And.. has it been fixed in later versions? > > Thanks > Chris D. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

