Our Mac build (and running osgversion) worked, as did a linux build.
I had the same Windows build failure as below, with "return" repeated in two different lines in Registry.cpp. andy ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Egli Sent: Wednesday, October 03, 2007 9:07 AM To: OpenSceneGraph Users Subject: [osg-users] COMPILATION ERROR : win32 return return error in Registry.cpp line 614 std::string Registry::createLibraryNameForNodeKit(const std::string& name) { #if defined(__CYGWIN__) return "cyg"+name+".dll"; #elif defined(__MINGW32__) return "lib"+name+".dll"; #elif defined(WIN32) #ifdef _DEBUG return return name+"d.dll"; // <= ERROR (*) #else return return name+".dll"; // <= ERROR #endif #elif macintosh return name; #elif defined(__hpux__) // why don't we use PLUGIN_EXT from the makefiles here? return "lib"+name+".sl"; #else return "lib"+name+".so"; #endif } (*) => return return name+"d.dll"; -- ******************************************** Adrian Egli
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

