Hi All, In a attempt to fix build problems under OSX we've really been round the houses. First up we have Andy Skinner reporting build problem with the Cmake build under OSX with the original form of tesselator callback under Apple - that was building with (...).
Next it looks like going for () is fine, in keeping with other platforms. This gets checked in works for Andy, works for others too. Later with have Adrian reporting an error with this change and the requirement back from (...). Then others too report just a warning and no error. Then others reporting error on CMake XCode build again. For all the effort on this I don't yet have a clear picture of what is going on. Clearly the number of different ways to build the OSG under OSX is killing us right now, oh well actually is stems from Apple habit of taking things that are done in a standard way and twisting oh so a little just to make things pain for no gain. So to get a clearer picture I need some direct feedback on particular question: A) CMake Makefile build - does it require 1. (...) or 2. () B) CMake Xcode build - does it require 1. (...) or 2. () C) Xcode build - does it require 1. (...) or 2. () >From the various traffic, often seemingly contridictory, it looks like: A requires 2. B. requires 1. C. requires 1. I say A. 2 because this is what I believe Andy Skinner is using and the reason why we embarked on this whole journey. However, we have had a report tonight that actually A requires 1. too, suggesting there are even more variables at play, if so exactly what. So please can users provide some feedback and telll us exactly what build combination you are using under OSX. Could you also copy and past the contents of the glu.h relating to the tessellator callback. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org