Hi Andy, On 10/4/07, Andy Skinner <[EMAIL PROTECTED]> wrote: > OK, my OSG CMake makefile build failed in Tessellator.cpp. But when I > set the variable you added to OFF, it got past that file. It is still > building, and I need to run this past all my platforms, but this seems > OK.
What I don't understand yet is why your setup is the only Mac one that has reported a problem with the orignal GLU setup. Have you installed a custom version of OpenGL? Are you using different build options? Either way the new CMake option allows you to tweak things on any platform to what works for you. > The issue is broader than tesselating, because it is specifying types > for callbacks, and the tesselator callback is just one. If we ever add > others, we'll need the same issue. Potentially this could be an issue, but so far throughout the life of the OSG project (now 8 years old) the only callback issue like this has been the Mac tessellator callback issue. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

