On 10/4/07, Serge Lages <[EMAIL PROTECTED]> wrote: > Hi Robert and all, > > I have probably missed something in OSG, but I would like to know if anybody > has a suggestion on how to compile the GLObjects (display lists, > textures...) on a separated thread without having PixelBuffer support on the > graphic card ?
One could possible use an unmapped window rather than a pixelbuffer but have never tried it. Most cards support pbuffer though. > If I understand it well, if the compile context can't be created, the > objects are compiled using the main thread, right ? Yes original status quo will remain. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

