On 10/4/07, Serge Lages <[EMAIL PROTECTED]> wrote:
> Hi Robert and all,
>
> I have probably missed something in OSG, but I would like to know if anybody
> has a suggestion on how to compile the GLObjects (display lists,
> textures...) on a separated thread without having PixelBuffer support on the
> graphic card ?

One could possible use an unmapped window rather than a pixelbuffer
but have never tried it.  Most cards support pbuffer though.

> If I understand it well, if the compile context can't be created, the
> objects are compiled using the main thread, right ?

Yes original status quo will remain.

Robert.
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