OK, but why introducing a _renderingHint member variable not used and 
therefore confusing (_binNum is the one taken into account, once again if 
I'm correct..) ??

It's not really exclusively an implementation matter : those member 
variables are both clearly saved in the .osg format - readable format highly 
appreciable to infer problem origins when encountered with a complex 
scene -. A newcomer examining his scene graph naturally infer they both have 
a different implication on rendering order...

Anyway thanks for clearing that : binNumber is the important data.

-- 
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29


----- Original Message ----- 
From: "Robert Osfield" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" <[email protected]>
Sent: Thursday, October 04, 2007 3:13 PM
Subject: Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)


> StateSet::setRenderingHint is merly a convenience function for setting
> the bin number and bin name it has no function beyond this.
>

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