Quoting Mihai Radu <[EMAIL PROTECTED]>: > If you are using shaders written by other people, parsing the source is > the way to go.
You can ask the osg::Progam to give you a list of active uniforms. osg::Program::getActiveUniforms(unsigned int context); This gives you a map of names and a struct containing location, type, and size of the Uniform. Enough to put up a nice UI ;-) Cheers, /uli _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

