Hi Santosh, As far as I know, FlightManipulator only modify the view and not manipulate any concret node. The setNode call, is only to calculate the home position, but is not used in navigation.
If you want to manipulate a node on screen then you should use osgManipulator nodekit. If you want use the FlightManipulator with a node attached to the view, then you should create your own Transform, or maybe you could use an AutoTransform node. Rafa. On 10/5/07, santosh <[EMAIL PROTECTED]> wrote: > hi > can any one tell me how to use osgGA::FlightManipulator. I am trying to > use it but it is manipulating on root node. > I had set the node and matrix but it is not working on that node. > > Thanks in Advance > Santosh > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

