Hi John, Could you write questions one per line rather than writing half a dozen in a single paragraph - if you want answers you have to make it easy to people to read and reply.
As for texture object clean up, there are two things - releasing the GL objects and then flushing these GL objects. Please look through the archives on this topic. Robert. On 10/12/07, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > > > > I manage my own OpenGL texture sharing. Each of my multiple OS-Windows has a > SceneView and the scene graph is shared. When I set my smart pointers to > zero, it seems as if the textures are not properly unloading. This is a big > problem for us. How can I correct it? If I extend GraphicsWindowEmbedded? > Are contexts that share data supposed to be unique? Are the context id's > supposed to be one-to-one with each sharing context? My windows all have > their own context, but the contexts are shared. This was accomplished by > creating a dummy context, since you must share the contexts before loading > anything. I am thoroughly confused as to why the sceneview/database pager > setup is not unloading the textures when the osg::Image and osg::Texture > objects are unreffed. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

