Is pBuffers the only solve or can I use my current FBO code? I currently have an FBO camera & texture running as per the osgViewer example, but I'm using the viewer to kick off rendering. Ideally I want the non-existant "rootnode->render()" then use the image attached to my FBO camera and remove viewer completely.
thanks >Hi Steve, >You can create a Pbuffer graphics context and then render to this, complete off screen. The osgconv example >has some code in it where it'll create a pbuffer just to do off screen work. > >Robert. > >On 10/15/07, Williams Steven-ASW036 <[EMAIL PROTECTED]> wrote: >> >> >> I'd like to render to a texture only, not to the screen. The computer >> (PC or >> unix) may not have a graphics card. Is this possible with OSG, or even >> OpenGL in general? >> >> - If so, how do I render once my scene and texture camera is setup, >> assuming I cannot use viewer's setSceneData/realize/frame calls? >> - If not, and I plug a graphics card in, can I render to multiple >> textures at the same time, one per user thread? i.e. is the library thread safe? >> >> thanks for the help _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

