Fuat ULUBATLI wrote on Wednesday, October 17, 2007 6:54 AM: > hi all, > > i want to set the x,y,z of 3D objects as "double" since float is not > sufficient for me due to large position values. how can i do this? > > thanks in advance... > > fuat
OpenGL generally does not support double precision, so the best way to do this is place a transform (such as osg::MatrixTransform) above the 3D object that positions it, and use floats in the object's geometry. -- Bryan Thrall FlightSafety International [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

