Hi Robert, Remember the View class and the code you wrote so that Cameras for shadows could inherit the same LOD information as the user's eyepoint? I believe this is a related issue. LODScale set for the main eyepoint does not appear to be used by the shadow cameras, causing shadows to not match the objects that cast them if the objects have multiple levels of detail.
So far I have looked over the code for View, Camera, and CullSettings with no luck. _inheritanceMask in CullSettings defaults to ALL_VARIABLES, so I would expect LODScale to be inherited properly. Not sure where else to look for this problem. Any ideas? This problem is easy to demonstrate by adding this line to osgshadow.cpp viewer.getCamera()->setLODScale(10.0f); and then running with a model that has some LOD nodes in it. - Terry _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

