Hi Michael, As Paul suggests, download and read the QuickStartGuide. There are also tutorials on the OSG websites.
I'd also recommending use OSG-2.2 as the book is based on 2.x, and the build CMake system should be able to handle KDevelop. Exceptions should be on unless you turn them off with modern C++ compilers. There is no reason disable exceptions when using the OSG. If an exception is thrown then its down to a bug that needs fixing. Robert. On 10/19/07, Michael W. Hall <[EMAIL PROTECTED]> wrote: > I am new to OSG and I have just started playing with OSG. I have > checked out the website and have not had much luck figuring things out. > Is there a good reference on-line someone can point me to? > > Also, I created a KDevelop project and was using the osgBluemarble > example as a go by. I added the following lines to my project: > > Producer::ref_ptr<Producer::RenderSurface> rs; > rs = new Producer::RenderSurface; > > When I tried to compile the file, the compiler reported an error on line > 58 of /usr/local/include/Producer/Referenced. Line 58 is as follows: > > else if( _refCount<0) throw 1; > > The error was exception handling was disabled use -fexceptions to turn > on. > > Do I need to recompile OSG with this flag? Any help is appreciated. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

