In regards to osg stats I understand the following to mean:
      -
      Frame Rate  - in /Hz
      -
      Event - Event traversal
      -
      Update =96 The update thread updates a node of the scenegraph,update
      traversal performed once each frame.
      -
      Cull -time taken in milliseconds for the cull traversal thread to
      complete
      -
      Draw - ime taken in milliseconds for the draw traversal thread to
      complete
      -


      GPU -  ?

  Could someone confirm this for me ?

   Another Question:  Where has the functionality gone to dump any loaded
   scenes to .osg . you used to be able to hit the
   'o' key to perform that function - not any more.

   Best Regards
   Paul
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