In regards to osg stats I understand the following to mean:
-
Frame Rate - in /Hz
-
Event - Event traversal
-
Update =96 The update thread updates a node of the scenegraph,update
traversal performed once each frame.
-
Cull -time taken in milliseconds for the cull traversal thread to
complete
-
Draw - ime taken in milliseconds for the draw traversal thread to
complete
-
GPU - ?
Could someone confirm this for me ?
Another Question: Where has the functionality gone to dump any loaded
scenes to .osg . you used to be able to hit the
'o' key to perform that function - not any more.
Best Regards
Paul
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