On 10/24/07, Sewell, Kenneth R Civ USAF AFRL/RYZW <[EMAIL PROTECTED]> wrote: > I thought OSG provided a call to glTexSubImage2D, similar to how it > handles glTexSubImage3D. I've since figured out that I just have to use > the regular OpenGL calls in the load and subload routines. So the > subloading is working great now.
3D textures are an extension to earlier versions of OpenGL that OSG still supports hence the extra Extension structure for calling methods like glTexSubImage3D. Life under 2D texturing is much simpler as all OpenGL versions support it, so no need for the added complexity of the Extension structure. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

