We we're getting a lot of this error message as well. In our case, it turned out we were telling opengl to draw a line with a width of 0.
----- Original Message ---- From: Jean-Sébastien Guay <[EMAIL PROTECTED]> To: [email protected] Sent: Wednesday, October 24, 2007 2:59:44 PM Subject: [osg-users] Debugging "Warning: detected OpenGL error 'invalid value' after RenderBin::draw(, )" Hello Robert, I remember you mentioning a way (in OSG) to find out the source of the message Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) sometime in the past, but can't find the post just now. I recall it having to do with setting something in a stateset to get explicit debug messages printed which would help find the source of the message... I'm getting this when updating a vertex attribute array, and I was hoping there was a way to eliminate it, because my geometry also disappears when it happens, which leads to flashing (as I'm updating attributes in a loop, and the message seems to pop up once in approximately 10 attributes updated). Thanks in advance for any advice on how to debug this situation. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

