Hi Gerrick, The BSD license basically just says keep our names at the top of the source files.
Please feel free to re-distribute, modified or not, the entire library, a sub-set of the source files, or copy-paste snippets with VE-Suite. You can even include it in proprietary, closed source software. Happy to contribute. Per On 10/27/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote: > > Hey Perry, > This is the sort of thing we are looking for. I'm not familiar with > the details of the BSD license. In short, if it fixes our problems, > can we redistribute this with VE-Suite(GLGPL)? > > biv > On 10/26/07, Perry Miller <[EMAIL PROTECTED]> wrote: > > Hi Gerrick, > > > > This class works well for us: > > > > > http://cadkit.svn.sourceforge.net/viewvc/cadkit/trunk/OsgTools/Callbacks/SortBackToFront.h?view=markup > > > http://cadkit.svn.sourceforge.net/viewvc/cadkit/trunk/OsgTools/Callbacks/SortBackToFront.cpp?view=markup > > > > BSD license. Hope it helps. > > > > Per > > > > > > On 10/26/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote: > > > > > > Hi All, > > > Sorry if the question is too vague.We're a bit perplexed about depth > > sorting of polygons in OSG. > > > We've been trying to get some vis working that uses Geometry (display > > lists or vbo's) where the primitives in > > > Geometry need to be blended back to front and we're seeing strange > > results. The original view has > > > the correct blending however as we navigate around, blending isn't > > correct. We've been diggin around > > > and it seems that OSG only does sorting down to the drawable level. Is > > this the case? If so, does anyone > > > one have idea on how to efficiently sort and then blend polys in OSG ? > If > > not, how do we change things up > > > so that OSG does sorting on the polys? > > > Thanks for any ideas here, cuz we've been mulling over this for a few > > months. I originally thought it was > > > our implementation (we initially mixed pure gl calls in OSG drawable > > similar to the teapot) but I have > > > since rewritten our pipeline to use OSG calls and another developer in > our > > group implemented an effect > > > that requires this type of blending and he is seeing the same thing I > am. > > > biv > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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