Hi,
I am updating to osg2.2 and wnat to use the new threading models, but I
am experiencing problems when using a threading model different to
SingleThreaded.
So when it is safe to modify the scenegraph? My scenegraph is very
dynamic, lots of geometries get added, recomputed or removed.
my run-loop looks something like this
while(!_done) {
// do my animations
af->animate();
advance();
eventTraversal();
updateTraversal();
renderingTraversal();
}
One of the observed problems is a crash, when I dirty the displaylist of
a geometry (inside animate()) and when this geometry get drawn at the
same time. My code Crashes with threading-model
cullThreadPerCameraDrawThreadPerContext, all other seem to work.
So, when it is safe to modify the scenegraph?
thanks,
Stephan
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