Are you using a debugger to verify that the reference count reaches zero? If
you have another ref_ptr referencing the top-level node, the reference count
will not drop to zero and memory won't be freed.
 
How are you inferring that memory isn't freed? Some operating systems only
free memory back to the process rather than back to the OS, so the process
size remains the same (it includes the size of freed memory, which is
available for reallocation).
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of C C
Sent: Monday, November 05, 2007 2:17 PM
To: [email protected]
Subject: [osg-users] removeChild not freeing memory


Hi all,

This is a total noob question, but I must assume that I'm either doing
something incorrectly or misunderstanding how removeChild works.  I have a
program that is loading/unloading model *.osg files on the fly.  When I do a
removeChild on the model's node, no memory seems to be released.  Thus as I
load/unload more models the memory used goes up, which will eventually lead
to a crash.  

Just to try this on a simple scale, I went to the osgshadowtexture example
since I knew that a readNodeFile call was made to load cessna.osg, and made
some small modifications.  In the main loop of the program I wait for about
500 iterations after the readNodeFile call, and then I remove all of the
children from the node called "model" in the program.  This obviously
succeeds because if I continue running the example the default blue shows
with all models removed.  Unfortunately, no memory gets freed.  Shouldn't
the memory used go down after that though?  Even if I wait for multiple
iterations after the removal the memory used does not go down. 

Is there something blatantly wrong with what I'm doing?  If so could you
tell me what I need to do in order to free the memory that was taken up by
the loading of the cessna.osg?

Thanks in advance.

-CC


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