Please read my message from earlier today.
On Nov 6, 2007 3:23 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > Hi, > I'm trying to send float data beyond the range of [0, 1] to a texture. > I set the texture and the image format to float. If the image size is power > of two, things seems to be ok, but if the sizes are different it seems the > the gluScaleImage command truncate the values in some manner (it's even not > clamping everything above 1.0 to 1.0 and everything below 0 to 0, but some > truncation that leaes only the fraction of the value). Any ideas how to > prevent it from happenning? > > thanks, > Guy > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

