On Nov 6, 2007 6:03 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > On Nov 6, 2007 4:24 PM, Serge Lages <[EMAIL PROTECTED]> wrote: > > I have only Windows/NVidia computers to test right now. :/ > > I will try to look further where it comes from. But if you have any idea > on > > where to investigate I would grantly appreciate. :) > > I'm afraid I don't know where to start, this is really an type of > problem that requires debugging on the client machine. > > > Hi Robert,
After some investigations, it seems that the first problem (drawable mixing) only occurs if the node cache is enabled, which means it occurs if a drawable is compiled two times. But currently I really don't know why. For the second one (crash on exit with the pure virtual call), it happens when calling: releaseContextImplementation(); (GraphicsContext.cpp line 527) But I have checked and both PixelBufferWin32 and GraphicsWindowWin32 implement it. Any idea ? -- Serge Lages http://www.tharsis-software.com
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