On Nov 6, 2007 6:03 PM, Robert Osfield <[EMAIL PROTECTED]> wrote:

> On Nov 6, 2007 4:24 PM, Serge Lages <[EMAIL PROTECTED]> wrote:
> > I have only Windows/NVidia computers to test right now. :/
> > I will try to look further where it comes from. But if you have any idea
> on
> > where to investigate I would grantly appreciate. :)
>
> I'm afraid I don't know where to start, this is really an type of
> problem that requires debugging on the client machine.
>
>
>
Hi Robert,

After some investigations, it seems that the first problem (drawable mixing)
only occurs if the node cache is enabled, which means it occurs if a
drawable is compiled two times. But currently I really don't know why.

For the second one (crash on exit with the pure virtual call), it happens
when calling:
releaseContextImplementation(); (GraphicsContext.cpp line 527)
But I have checked and both PixelBufferWin32 and GraphicsWindowWin32
implement it.
Any idea ?

-- 
Serge Lages
http://www.tharsis-software.com
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